What have you completed so far? What has changed since your last build? (if you have a prior build). What do you plan to change in your next build? (Even if this is the final build for the class, explain what you would like to change in the future if you had more time to work on it.)

So far, I've set up the ventilation system shell for the level, added a trap area and designed the layout for the level. I plan on adding in a functional vent system, swapping the traps for an electrical equivalent, add wall textures and adding in enemies for the player to defeat. We also plan on adding an upgradable weapon and/or skill, so this will also be added in the next build (hopefully).

Which assets you used from the asset store or other source? Include links for these.

Metal Floor Textures: https://www.assetstore.unity3d.com/en/#!/content/40351

Pro Builder Basic: https://www.assetstore.unity3d.com/en/#!/content/11919

Animated medieval traps (as a placeholder for electrical traps): https://www.assetstore.unity3d.com/en/#!/content/6724

Included Environment Assets

Included Character Controller

What tutorials have you find that are relevant to your level? Include links for these.

Interior Builder Tutorial: https://www.youtube.com/watch?v=ll7PpGXuHwI

I struggled with correcting the color of my terrain and this tutorial helped: http://answers.unity3d.com/questions/964008/terrai...